![]() In terms of gameplay the races are “skins” of each other with respect to units and the infrastructure that can be built though however the research path is substantially different and the capital ships powers and other small details are also different. The Advent is a race that possesses mystic powers and want to spread their religion the Vasari are the nasty Aliens that just want to take control of everything and everybody. The adventure takes place somewhere in the future were Humans control now several systems and operate trade among them. The intro cinematic is quite good and unveils a bit of the game story. These are the Humans, the Advent and the Vasari. ![]() The game offers three races for the player to choose from. ![]() So Sins is nothing like Master of Orion 2 or Galactic Civilizations but much more like Homeworld, Imperium Galactica or Star Wars: Empire at War.īut enough of comparisons, now its time to talk about Sins of a Solar Empire. Sins provides a very interesting mix of real-time and 4x mechanics which results in a much more tactical game like Starcraft or Command & Conquer but still preserving a good depth of strategic options. Sins of a Solar Empire does all that but in real-time, but this is not really a novelty since Imperium Galactica and StarWars Empire at War are also 4x RTS games. ![]() You start small, grow over time, think it over carefully, and when you’re finally ready you assault your opponents with no mercy. Things take time and so you don’t have access to Heavy Battlecruisers or powerful new technologies so soon. Normally when we think of a 4x sci-fi strategy game we imagine it a turn-based slow-paced, low-burn experience. ![]()
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